Most essential part of any start up is a good idea. So what should you do (not specifically, of course), to come up with an idea (including day-to-day behavior, studying etc.)? Thanks for any answers in advance.
Dont get too hung up on selecting the best idea. Like many others, I have done the same mistake. Write down all your ideas and select the one that you think is most likely to make money. Thats the definition of 'Best idea'. Here are some resources for you -
http://paulgraham.com/ideas.html http://www.ericsink.com/bos/Finding_Product_Idea.html 5 tests my next business idea will have to pass - Can you add more ? Good Luck
Get in the game with a so-so idea. Listen to the customers . Morph your so-so idea into the great idea the customers have.
Great ideas come from customers themselves asking for something. It can be trial and error, you present things, and your great idea is something that has traction with actual customers.
My ideas all came in the following way:
I got into business selling a "high tech" product that sold only modestly well. I put out a marketing campaign which brought me a good amount of people. I was selling "X" but they were writing me emails and calling asking for "Y". So I built "Y" and knew it was a great idea because people were asking for it, and that ended up in lots of sales.
Then, as I was selling "Y" they were asking for "Y + Z", in other words they were asking for a service that went along with "Y", but was a seperate product. I built it and it sold. Then I noticed they needed an iPhone version of "Y", and now I'm building that, and will build the Android version also. Then I noticed they wanted service "YZ1" to go with it, and it works on Windows, Mac, and iPhone, and Android, and that is next.
So, you see, the customers tell you what they want, and you deliver it.
Bottom Line:
Get in the game with a so-so idea. Listen to the customers . Morph your so-so idea into the great idea the customers have.
I don't necessarily agree on the "Most essential part of any start up is a good idea" thing. There are far more important things, like having great cofounders.
Anyway, there are a few options you can explore
My best "ideas" are problems that I have. I needed a project management web app without a ton of useless features, so I built one. I needed a way to manage my domain names, so I built an app. The list goes on and on.
Find the issues you are having with your day-to-day, and build products to help you out. If you have certain problems, then other people are likely to have those problems as well. See if there is a market for it. If there is, then make the product.
We re-invent the wheel. That has been the key to our success. There is never a reason not to play a certain game because there are too many players, if you know you can enter the game and play it better.
For example, if you could create better language learning software, there is no reason not to create the next, (BETTER) rosestta stone.
Worst case, you fail.
Best case you put a dent in their profits, and they offer to purchase you.
Good ideas are the ones that are successful.
If there was no re-inventing of the wheel, we would all be using myspace instead of facebook, blogger instead of word press, and OSX instead of windows 7!!!!.
You can always take a good idea, that is financially viable and make it better. Its important to do it with a business you fully understand.
I heard a cool tip somewhere, perhaps on this forum... google for this phrase: "is there a software for" or conversely "is there a website for" if you're looking for software or website ideas
I wrote a blog post about this a couple months ago about looking to Facebook for your startup ideas. Not facebook the company but your friends activity streams. People post up on their wall what they love the most and what they hate the most about life. You can see peoples pain points or see what they love to do.
Usually good ideas come from filling peoples pain points or giving more to people of what they love.
At least once you build the software you would already know the audience to go to test it out.