I have an online game. It's been running for almost three years. Users repeatedly acclaim the game as a very good one. We've had some users sign up on the opening day who still play the game today.
Recently I ran an advertising campaign using this advertisement banner, and we got the following results:
In fact, over the game's lifetime, we've accumulated 132,301 users... that's about 124 new users per day on average. About 5,000 of them are still active, and between 300 and 800 of them at any given time.
But, with the user's encouragement, I feel that our game is capable of so much more. All around me I see other games getting much more attention than mine.
I'm in a dilemma: Almost everyone who plays my game loves it, but almost everyone else hasn't even heard of it.
I guess my question is: what does it take to be recognised? Why are other games, even terrible games, getting more users than me? How can I improve our appeal? What am I doing wrong that's stopping users from hearing about and joining the site?
Any advice on this matter would be much appreciated, since it's hard getting a budget together anymore... I made this company to run our games, and I'm having trouble keeping it up...
As a general point - looking at the numbers over the lifetime of the site isn't very useful in understanding what's happening and how to improve. For example:
In fact, over the game's lifetime, we've accumulated 132,301 users... that's about 124 new users per day on average. About 5,000 of them are still active, and between 300 and 800 of them at any given time.Doesn't give us many useful bits of information like:
What I'd be recommending that you do is look at doing a cohort analysis where you compare like groups over time. I'd highly recommend that you take a look at the presentation Startup Metrics for Pirates (slides, video ) so called because of the AARRR acronymn:
Once you have numbers and know where to focus your resources for improvement, set up a framework for A/B testing so you can validate that you are actually moving the dial when you put improvements in place).
There's some great advice in the other answers here - but unless you are looking at the right numbers then you could well optimise the wrong thing at the wrong time (e.g. it's useless to get more people coming to the site if most of them are immediately going away and saying bad things about it).
If you want to hear my honest and sincere feedback, I think you should show your site to a few designers and rework the color palette and layout. Use rounded corners, add noise to your background gradient... You can stay within the greens because that's your theme and given your data you should obviously keep the functionalities and gameplay but I think you need to hear a professional opinion on the visual aspect.
I think the UI might be keeping people from talking about it. Also, there's no social sharing (Facebook, Twitter) buttons; if you're targeting a young audience, I think you should add these. You could also try putting a video on the homepage to demo the game for newcomers as the main click-to-action. People need to know what it's like playing the game before they sign-up; or they need a friend to tell them "it's cool".
Karlson's right about the fact that you're requiring users to fully immerse into the pokemon world; that limits you. May be you could do another site that keeps everything as is as far as the gameplay goes but changes the branding and removes the pokemon positioning altogether. That's just a suggestion and I know that programming-wise it's no small thing to create and maintain 2 sites.
Overall, if you have the gameplay right, then you have a very good foundation! Good luck.
Thing is your game's subject matter is fairly complicated and requires learning about the Pokemon.
Most people playing games especially mobile games want them to be a distraction rather then a full virtual world involvement, so your target crowd would be Pokemon lovers and so you should place your ads accordingly.