Monetizing Mobile Web Applications


2

What is the best way to accept payments in a mobile web application? Am I pretty much stuck with Paypal or Google Checkout, and having them take 30 cents for every transaction?

Mobile Payments Mobile Apps

asked Sep 5 '11 at 14:03
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Shane Fulmer
111 points

3 Answers


2

If you're talking about a native app that needs to be in the "store" (IOS/App Store, Android/Play) there are platform restrictions to consider. Apple wants you to use their store for most uses (and takes a 30% cut). There are companies like parse that make the in-app purchase handling process simpler.

HTML5 apps are browser based and free of these restrictions. I'd second SpoiledTechie's advice to take a look at stripe or recurly / braintree for recurring revenue (read:subscription) plans.

answered Jul 25 '12 at 06:55
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Jim Galley
9,952 points

1

We integrate our application through a payment gateway such as Authorize.net so the customers can use their credit card directly. Most technology stacks have some type of library to integrate payments with them.

answered Jan 27 '12 at 01:14
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Pdjota
532 points

0

what kind of application?

While I don't have all the information, I have been using ZooZ on native iOS and Android apps (for selling physical merchandise, not virtual goods, which Apple and Google have a monopoly on). I know they also support HTML5 web apps and I highly recommend them.

answered Sep 24 '12 at 04:45
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Ron Ga
2,181 points

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Mobile Payments Mobile Apps