I'll try to keep this as brief as I can. Recently I have taken up a position within a big agency where I am responsible for an 'innovation cell'. People can voluntarily join this cell and they get to use 20% of their time to work on innovative, new projects/products they choose. Usually this is on fridays. In return, they turn in a part of their paycheck. 50% of the profits made by this cell is distributed in equal parts between everyone in it. Basically it's a sort of 'embedded startup'. There are 9 people who are mostly designers and developers by trade.
Now, I am the only person who works on this cell full time (there's one other person who works on it half-time). So I do customer support, business development, analytics, project management and everything in between that needs attention day-to-day. My background is mostly in Interaction/experience design & information architecture so I am still learning a lot :). On my fridays I do mostly Interaction design for the new projects.
On to the issue. After a few months I have found a few factors that are holding this team back. I'd like to see if anyone here has some insights.
I know this is a big question, but any advice will be majorly appreciated. I really want to pull this team together and make amazing things. All the people here are so talented and I'd love to help them realize something awesome. I'm sure the potential is there.
Cheers.
I think this is a great idea, I think the key issue you have is "making the sausage factory". Your role is to fill in all the blanks around the other contributors and make a process that they can fit into.
The feedback loop. Most techies don't have a detailed understanding of post release, they generally don't see this and don't appreciate it, their job is done, they can relax ... thus most don't have any follow up.
So you need to create an end to end process:
You need to get your parent company to workout what interest they want and what additional they are going to contribute to a company once it has passed specific milestones (like proven market, proven ROI, proven good bet). Are they going to invest? Are they going to give resources? If not why does the incubator exist in the first place.
Once you have a statement like that from the key management team you can then start to make promises to the participants in the projects to drive a higher level of interest.
Something like $1M investment to the best start-up (as judged by the board) in 12 months time would get the attention of more than just the techies. Possibly have 3 winners to spread the boards risk, but you get the idea.
Something that doesn't seem right here is that individuals are "donating" their salary time to create a product / service in return for 50% of the profits.
Why bother having a 50% albatross around your neck + assume additional support work + do (likely) an already difficult deadline driven job?
What is the agencies responsibility for their 50% of the cut? It would seem that sponsoring company should be doing more to encourage longer term success (customer development, metrics, support) and using such experiences as proof / fodder for additional post-launch services for their client base. Or at least holding a quarterly competition of all the launched projects to pick a winner that gets some real business support.
Once the cell "project" is sold to customer base, it is no longer a project - it is a business. If the agencies name is on it, the agency also must claim responsibility. The value proposition assumptions of the business will face reality and likely change. Someone / some org must assume post launch responsibility and adjust based on customer feedback. Otherwise these projects are just a lab experiment - one that can hurt the reputation of the agency if mismanaged.
IMHO The team that needs to be pulled together is the agency + the "innovation cell" - not the cell itself.
Seems to be 4 questions in one, let's try to address the first: Follow through after launching.
So you have a group of people who worked voluntarily, presumably quite hard during non payed time, on a product that was launched. You should collect feedback on the product from users to see if the company could have a go/no-go decision to boost the development of the product, particularly in the areas your team needs and cannot be done in freetime such as marketing.
I wouldn't expect to earn anything without investing beyond the development of a product. Your last 10 bucks should go to find out if people like the product and convince your company either to foster the development or to halt it.