I have a product that costs less than the competitors' to manufacture, so I know that I can afford to ask for a lower amount of money, but I know that my product is better. Should I then ask my...
When launching a new product, I find that my team and I get nervous when trying to decide what sort of price tag to put on it. Just for the sake of example, we have no access to any sort of...
I've been running my own online business and do very well from it however I'm looking to go to take it to the next level as i found there is a ceiling in my current business of mid 6 figures....
Is there a best practice roadmap based on proof of concepts methods when you release a webapplication / startup as a 1-man "company" ? There are several options I have been looking at for getting...
Context: I've been reading up on lean startups for a year and have been flailing unsuccessfully trying to launch one. It's been a tough go, but I have gained a lot of validated learning through my...
After doing some game development in my spare time and not being able to find a decent editor for simple 2D animations and spritesheet manipulation, I decided to knock one together. A year later...
My question is two-fold: 1) If this is the age of iterative, and small releases, how do people pull off big releases? Are they in essence waiting too long to release the many small parts that make...
I am familiar with the concept of agile development and the ideology of releasing the product and then based on the market feedback perfecting it. I was wondering at what point do you stop the...
Here's the scenario: There is a product with a high learning curve while it's still in beta, but this will be alleviated in the release version. The product is at a point where it is no longer...
Is one better than the other? Does either provide a greater chance of success? Any examples would be great. Early - pros The product is never "really" ready You need feedback, you could be...